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The Nintendo 64 technical specifications describe the console's processor, memory, and other components. ==Components and performance== * CPU: 64-bit NEC VR4300 (MIPS R4300i) with 24 KB L1 cache, running at 93.75 MHz * * CPU performance: 125 MIPS (million instructions per second) * "Reality Coprocessor" * *64-bit chip running at 62.5 MHz. This microcode-reprogrammable chip is composed of two integrated processors: the Reality Signal Processor (RSP) which handles 3D control and sound, and the Reality Display Processor (RDP) which handles pixel drawing operations. * * GPU performance: 500 MIPS and 100 MFLOPS. * *Bilinear and trilinear mip map filtering, perspective-correct texture mapping, edge anti-aliasing, 9-bit Z-buffering, environment mapping, Gouraud shading, 24-bit maximum color depth with 8-bit transparency, 15-bit onscreen * Memory: * * 4 MB RDRAM (Rambus DRAM) on a 9-bit 562.5 MB/s bus, upgradable to 8 MB with Expansion Pak * * ROM cartridge (Nintendo 64 Game Pak) bus running at 264 MB/s * Resolution: 240p (320×240), 288p (384×288), 480i (640×480), 576i (720×576), widescreen via letterboxing and anamorphic compression * Color palette: 16,777,216 (24-bit color depth) * * Possible colors on screen: 207,360 (720×288) 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Nintendo 64 technical specifications」の詳細全文を読む スポンサード リンク
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